FREESLOT
MT_RING_GOLDBOX
S_RING_GOLDBOX

Object MT_RING_GOLDBOX
MAPTHINGNUM = 3001
SPAWNSTATE = S_RING_GOLDBOX
ATTACKSOUND = sfx_monton
PAINSTATE = S_RING_GOLDBOX
DEATHSTATE = S_GOLDBOX_OFF1
DEATHSOUND = sfx_pop
SPAWNHEALTH = 1
REACTIONTIME = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = MT_RING_ICON
FLAGS = MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE

State S_RING_GOLDBOX
SpriteName = TVRI
SpriteFrame = B
Duration = 2
Action = A_GoldMonitorSparkle
Next = S_GOLDBOX_FLICKER